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A Beeramid
(pyramid) of cards is constructed by placing a certain number of
cards face down in a row (usually seven) as the base and
building up until there is one card as the top of the Beeramid.
The remaining cards are distributed as evenly as possible among
the players. The dealer turns over the first card at the base of
the beeramid and calls out the card value.
Anyone who claims to
have that card may give one drink to anyone else. That person
may either drink or call the bluff by saying "bullshit". |
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first person has the card after all, he shows the card and the
victim drinks twice. If he doesn't have it, he drinks twice
himself. Once a row of the Beeramid is completed, the first card
on the next row is drawn, and every card now has the same value
as its row. |
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| Each person with a card on the second row can give
two drinks, on the third row three drinks, all the way up to the
seventh row. All bullshit calls double the value of the row, of
course, making them risky propositions as time goes on. |
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If someone has
more than one of a card (say a five is drawn and someone has two
fives in his hand) he can give both fives to the same person or
split them up.
He only needs to show both cards if both players
call bullshit; if only one player calls bullshit he only needs
to show one card.
At the seventh
row, if people are taking honest drinks, a bullshit call should
result in about a full beer's consumption by SOMEBODY. |
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For this
purpose we usually buy a bottle or two of a heinous-tasting beer
(your choice) to serve as the "Penalty Beer". Anyone losing a
bullshit challenge on the seventh row must finish the Penalty
Beer without taking it from his lips...
This game has a
surprisingly high intoxication factor, especially if played with
eight levels instead of the usual seven.
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