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Supplies:
Deck of cards, heavily intoxicated participants and Shot-type drinks
Directions
Takes away the psychic element of conventional Red and Black, but can become unhealthy. Premise is simple. Start with deck of cards. When you turn over a red card, take a shot. When you turn over a black card, take a shot.
Red and Black (Normal Way - for reference) Simply a simple game with a pretty high buzz factor.
Simple supplies: people, beer, deck o' cards. |
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One player goes first. Using mental telepathy, s/he tries to predict the color of the card about to be turned over If correct, s/he continues; if incorrect - drink.
If correct three times in a row, the player can make a rule concerning procedure for the game.
Interesting rules are:
"Can't say red"
"Can't say black"
"Tap head before drinking", etc.
As always, be creative. Anything goes with this drinking game. |
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| Of course, if some is caught "violating" a rule, s/he drinks. But be sure not to break the rules while enforcing them. |
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